Want to add some texture to your image? To add textures you will need to work with a second image Object.

Note: Textures, contrary to Brushes, Styles and Palettes, can NOT be installed and imported in PostworkShop. You have to work with 2 objects to apply them to your images.


_____Using 2 Objects in the Compositing view

Load the image you want to postwork and apply it a first style - here we have chosen Random Painter. Then load the Texture file: a Wall texture photo (download it here) in our example. Add the texture image by simply drag and dropping it from the folder of your computer into the Objects browser. You can also load the image with the Load Image button or from the Load image menu point. You can also use the New Image Button - in which case you have to select the image by giving its path in the Properties+Preview Pane.

If your two images are not the same size, you will need to fit the texture image to the canvas. Right-click the texture object and select Cover canvas with image. Click Yes to resize eventual styles, filters already added to the Texture image. The texture image will be resized to fit the Image you want to apply the texture to.

As well as for any other image, you can apply styles and filters to the texture image if needed. Grayscale may be useful for colored textured, adjust its luminosity, brightness/contrast to better fit the image. In this tutorial we did not modify the Wall texture. Blend the two Objects and change the Opacity if needed, e.g. Overlay and opacity 64% as shown below. The preview image will be contemporary rendered.

And the result is: 

_____Using the Secondary Image source in the Style Editor

Starting from the same image: Boat Landscape and the Random Painter applied to it, switch to the Style Editor. Add the Secondary Image Source filter from Buildiing Blocks/Generators/Sources and drag and drop it below the Image Source.

The Secondary Image source is now a new Image source with its Image output pin. Go to Properties+Preview pane and select the texture you want bly clicking the "..." button next to the Name. Select the file from your computer's folder. 

The thumbnail is updated and the selected texture appears in the Properties pane. Connect the Secondary Image Source's image pin above the previous Layer #1 - which is the result of the Boat image with the Random Painter - as shown below.

Layer #1 is updated to Layer#2, while the texture is now Layer#1. Click it and in the Properties+Preview pane change the blending mode. (e.g.: overlay). 

You have now added a texture to your image. Switch back to the Compositing view to see the result: 2 layers on a unique Object, and the blending mode and opacity updated to the values you selected previously in the Styles Editor.

 

_____Using the Blend filter in the Style Editor

You can also use the Building Blocks/Utilities/Blend filter to blend the two layers together, especially if you want to apply other styles after the texturized image. Starting from the same image: Boat Landscape and the Random Painter applied to it, switch to the Style Editor. Add the Secondary Image Source filter from Buildiing Blocks/Generators/Sources and drag and drop it below the Image Source as shown before. Insert the Blend filter by drag and dropping it from the Building Blocks/Utilities folder to the workspace.

Connect the Random Painter's Output pin to the Blend filter by moving the arrow from the Layer #1 fo the Bottom input pin, and link the Texture's image pin to the Top Input pin of the Blend filter.  

Change the Blend filter's property to a different blending mode in the Properties+Preview pane. Then link the Blend's Output pin to the Layer #1 by drawing an arrow as shown below. The result image's thumbnail will be updated. 

Switch back to the Compositing viewport to see the result: a unique object with only one complex style. 

 

_____Using the Texturizer filter

Apply the Texturizer filter (from Building Blocks/Simple styles) to your image at the end of the filter's chain to add the texture. 

In the Properties+Preview pane, browse the built-in textures, adjust the brightness and the size to best fit your image.