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Wyndham
User offline. Last seen 5 years 23 weeks ago. Offline
Joined: 05/13/2012
size vs rendering time

I'm just learning some of what this program has to offer. I'm currently using the demo and wondering about the time difference between preview and final rendering.The next part ties in with the first in that I'd like an opinion about a computer build that works well with pws 3.I was thinking that a dual core with 4 to 8 gigs mem and a graphics acelerator card would be good?Is the money spent on a graphics card worth it, do you write to the Gr Card or is it just CPU.What is the largest image size that works well at what dpi  2000x2000x300dpi.?, more or lessI'd like to build a new system around the PSW3 so any help would be great.I have heard very long rendering times and don't know if these post were about pws2 and have been helped with pws3Thanks, like the demo a lot, looking forward to your advice. Wyndham

postworkshop team
User offline. Last seen 5 years 11 weeks ago. Offline
Joined: 06/02/2009
There is of course a

There is of course a difference between the render times in preview and final. The preview size if by default the size that fits your screen, but it can be set to something else, e.g. 1:2. In preview you can experiment with more styles, more settings, more blending modes in the same time. But of course you won't see exactly the same image as you will see after the final render. So my advice is, as always: explore the styles and settings in preview to find what fits your image, then switch to 1:1 preview scale and make the final adjustments.

 

I think the complaints about long render times were written in the PWS2 times. People always find the few slow or buggy filters with killer instict. These were accelerated or fixed in PWS3, we did not really hear about render time problems lately.

 

For PWS the number of cores and the size of the memory are the important factors (we do not use the graphics card). So I would go for quad core and 8 GB RAM.

 

DPI is a concept that has nothing to do with image processing (it is about the size of the printed image). What counts is the number of pixels in the image. PWS3 was benchmarked with 4000x3000 pixel images and a configuration that I mentioned above should execute a final render of any single style on these images under 1 minute. A complex style of multiple layered effects of course takes more time to render.

 

diane
User offline. Last seen 6 years 2 weeks ago. Offline
Joined: 05/22/2012
 My iMac came with 4 GB

 My iMac came with 4 GB Memory.   I must admit I have other software on my computer, but CS5 and PWS3-X64 is what I really want to focus on.   I especially want to work with the Freehand painting and cloning features.  I am constantly freezing up towards the end of my painting or else freeze up when I'm trying to Render the picture.   Before I decide to jump out and get more RAM for my iMac, I want to know if I have my Preferences  set to my best advantage.   I saw under Image Cache that the Memory usage was set at around 44%.  Will increasing this to around 80% peak the performance of Rendering freehand paintings?  Do I need to decrease my Doc. Size from 300 pixels back to 72 or 180?  Quite frankly,  I've had to manually turn off my computer from the back of the monitor because I couldn't even access my Apple icon to Shut Down my computer.I have yet to learn about hooking up these lines using the Styling Editor.   I just bought this program, and I want so much to learn how to use PWS3-X64 effectively.   

sqig
User offline. Last seen 5 years 37 weeks ago. Offline
Joined: 04/10/2012
Transparent Background Painting

when painting in the Bitmap editor I am keeping the canvas as transparent.This ostensibly works fine until I try to render the finished painting to a JPEG or PNG or TIFF. The transparent background is lost and instead i get the original image as the background with my painting strokes on top.
This is of course not what I want to see. Can this be corrected in some way. I have sent you a copy of the project file, to support.
Regards

postworkshop team
User offline. Last seen 5 years 11 weeks ago. Offline
Joined: 06/02/2009
sqig: Do not work in the

sqig: Do not work in the Simple Layout, switch to advanced (and set the canvas to transparent if you need to). The simple layout automatically adds the original image as a bottom layer to help people with simple, masked photo projects where the transformation is not supposed to be very strong (e.g. portraits).

sqig
User offline. Last seen 5 years 37 weeks ago. Offline
Joined: 04/10/2012
transparency

I never use the simple layout so it cant have been that.....but I have installed the update service pack 1 and the problem has gone so thank you for getting the update out